Meshy
AI-powered text-to-3D and image-to-3D platform creating production-ready models with PBR textures
What is Meshy?
Meshy is a dedicated AI 3D generation platform that converts text descriptions and 2D images into production-ready 3D models with PBR (Physically Based Rendering) textures. Unlike general-purpose image generators that dabble in 3D, Meshy focuses exclusively on creating usable 3D assets for games, animation, AR/VR, and product visualization. The quality of both geometry and textures has positioned it as a leader in the emerging AI-to-3D space.
The text-to-3D pipeline takes a natural language description and generates a complete 3D model with topology suitable for real-time rendering. The image-to-3D feature creates models from reference photos, making it easy to digitize real-world objects or turn concept art into 3D assets. All models include PBR texture maps (albedo, normal, roughness, metallic) for realistic rendering in standard 3D engines.
Meshy supports export to all major 3D formats including GLB, FBX, OBJ, and USDZ, ensuring compatibility with Unity, Unreal Engine, Blender, and other production tools. The AI retopology feature optimizes mesh topology for real-time performance, and the texture painting tool allows manual refinement of AI-generated textures. For game studios and 3D content creators, Meshy dramatically accelerates the asset creation pipeline.
Key Features
- Text-to-3D model generation
- Image-to-3D conversion from reference photos
- PBR texture map generation (albedo, normal, roughness)
- AI retopology for game-ready meshes
- Texture refinement and painting tools
- Export to GLB, FBX, OBJ, USDZ formats
- Unity and Unreal Engine compatibility
- Batch model generation
- Style control (realistic, stylized, low-poly)
- API access for production pipelines
Pros & Cons
Pros
- Best-in-class AI 3D model generation quality
- Production-ready PBR textures included
- Export to all major 3D formats and engines
- Significant time savings for 3D asset creation
Cons
- Complex models may require manual cleanup
- Credit costs can add up for large asset libraries
- Topology not always optimal for animation rigging
- Limited control over specific geometric details
Pricing
Model: credits
| Plan | Price | Key Limits |
|---|---|---|
| Free | $0/month | 200 credits/month, basic models, community gallery, standard queue |
| Pro | $20/month | 1000 credits/month, all features, priority queue, commercial license, API access |
| Max | $60/month | 3000 credits/month, fastest processing, batch generation, team features, dedicated support |
Frequently Asked Questions
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